I am a self-taught gaming artist adept at level art and have work experience in various designations as a 3D generalist, 2D artist, visual designer, and 2D animator. My focus is on world-building in video games, from 3D sketching to modelling, texturing, layout setup, level dressing, lighting, and rendering, and expertise in making procedural landscapes and biomes, modelling props, vegetation, and architectures, and developing materials and blueprints in the game editors.
Responsibilities
• Product modeling and rendering for visualization.
Responsibilities
• Creation of concepts, illustrations and other graphic elements.
• Discussion with the Marketing team and making of brand promotion ideas.
Responsibilities
• Creation of concepts and illustrations as per the requirements.
• Creation of story board and flash animation based on story line.