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Blue Arc - Architectural Visualization in Unreal Engine

This is an architectural design I created as a part of an art test. The project was modelled in Blender and real-time rendered in Unreal Engine. I was looking to create an architectural design that could improve my skills in 3D modelling. My goal was to learn more about the deformation of complex shapes in building designs. I searched on the internet and found some interesting results for the reference. I was inspired by the architecture designs of Zaha Mohammad Hadid and some interesting designs on Behance.

I created a mood board based on the gathered references and made the concept. Then I built that on 3D using Blender.
In Blender 2.8, I made
• Blockout
• 3D model
• UV mapping

Main tools /features I utilized in Blender for the modelling purposes
• SimpleDeform--Twist, Bend
• Bevel Edges, Bevel Vertices, Extrude Vertices
• Vertex groups in the 'particle system' (to model the vegetation & trees)

I used Unreal Engine for
• Material editing
• Blueprint editing
• Environment modelling

Main Shot

Main Shot

Blue Arc - Architectural Visualization in Unreal Engine

Moodboard

Moodboard

Concept

Concept

Model in Blender

Model in Blender

Exterior Rendering -Side shot

Exterior Rendering -Side shot

Exterior Rendering - Top

Exterior Rendering - Top

Interior Rendering

Interior Rendering

Interior Rendering

Interior Rendering

Interior Rendering

Interior Rendering

Interior Rendering

Interior Rendering