This is an architectural design I created as a part of an art test. The project was modelled in Blender and real-time rendered in Unreal Engine. I was looking to create an architectural design that could improve my skills in 3D modelling. My goal was to learn more about the deformation of complex shapes in building designs. I searched on the internet and found some interesting results for the reference. I was inspired by the architecture designs of Zaha Mohammad Hadid and some interesting designs on Behance.
I created a mood board based on the gathered references and made the concept. Then I built that on 3D using Blender.
In Blender 2.8, I made
• Blockout
• 3D model
• UV mapping
Main tools /features I utilized in Blender for the modelling purposes
• SimpleDeform--Twist, Bend
• Bevel Edges, Bevel Vertices, Extrude Vertices
• Vertex groups in the 'particle system' (to model the vegetation & trees)
I used Unreal Engine for
• Material editing
• Blueprint editing
• Environment modelling
Blue Arc - Architectural Visualization in Unreal Engine